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Session 5 Report Hole in the Oak
Previous session report can be found here. Next session report is here. First session report can be found here.
Overall
On Friday July 18th, I ran the fifth session of my Hole in the Oak game for OSE via FoundryVTT. In this session, the PCs followed up on their fight with the fauns by looting them of their valuables. They figured out that the fauns had been killing and cooking whomever walked on by. Funnily enough, the party searched specifically in all the wrong places, and pretty much would have missed the humanoid cookbook clue. However, they’d pretty much figured it out, so I just gave that to them.
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Session 4 Report Hole in the Oak
Previous session report can be found here. Next session report is here. First session report can be found here.
Overall
On Friday May 9th, I ran the fourth session of my Hole in the Oak game for OSE via FoundryVTT. In this session, the PCs finished buying equipment at the town, and retu This time, the PCs continued their encounter with the suspicious fauns. They had a quick chat with them, realized things were wrong, and quickly withdrew. After that regroup, with one hireling unconscious after being drugged by the fauns, they strategized. After heading back they gave the fauns drugged cookies in revenge. They ended the session by going in and finishing the job with their weapons.
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Session 3 Report Hole in the Oak
Previous session report can be found here. Next session report is here. First session report can be found here.
Overall
On Friday, I ran the third session of my Hole in the Oak game for OSE via FoundryVTT. In this session, the PCs finished buying equipment at the town, and returned back to the dungeon. They cautiously explored a couple of rooms ahead, correctly sensing danger at each crossroads. Finally, they chose to go down an early side-passage they’d skipped over, ending as they attracted the attention of some suspicious fauns.
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Session Report: The Haunting of Ypsilon-14
Yesterday, Feb 17th, I ran a one-shot session of The Haunting of Ypsilon 14 for Mothership. I had six players in the session and, as usual, ran it over FoundryVTT. While FoundryVTT doesn’t have an official module or system set for Mothership, fortunately somebody put together MoSh - Unofficial Mothership—which works just as well.
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Session 2 Report: Hole in the Oak
Previous session report can be found here. Next session report is here.
Overall
Yesterday, I ran the second session of my Hole in the Oak game via FoundryVTT. It was a three-hour session, and once again I’m surprised by how much more we can get done using OSE compared to running games in, say, PF2e. I’ve gotten more used to hosting the game on FoundryVTT as well. On top of that, the PCs were also on fire this session! It was wonderfully enjoyable all around.
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I restarted the Write Your First Adventure course
Back in August of 2024, I signed up for the Write Your First Adventure course from the Storytelling Collective. It’s intended to be a one-month course that you follow to write and publish your first one-shot module. I . . . did not finish that in one month. I do, however, want to get back to it and complete that course, and so I’ve restarted it.
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Session 1 Report: Hole in the Oak
The next session report is here.
Two weeks ago, I mentioned I would be running Hole in the Oak for the first time that Friday. Unfortunately, due to some scheduling issues, we’ve had to reschudle. Fortunately, yesterday, the session worked out and I ran Hole in the Oak for three friends.
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I'm Running Hole in the Oak for the First Time on Friday
EDIT: Unfortunately, due to scheduling issues, we didn’t end up running this on the 10th. Fortunately, we could reschedule to the 17th!
Read more…Next Friday, I’ll be running Hole in the Oak over FoundryVTT. I’ve tested out running OSE before, using Tomb of the Serpent Kings but that was only a short test of the system. I’ve also used FoundryVTT extensively in hosting Abomination Vaults for a group, which also includes two of the players who will be joining Hole in the Oak. So, this will be a first real test of running an OSR adventure! -
I remade the HeroQuest maps in Dungeondraft
About three years ago, I started learning how to use Dungeondraft. Back then, as an exercise, I started converting quests from the Main Game Quest book into a Dungeondraft map. These maps turned out to be popular over on Reddit. I never actually finished those up, though. The last post I made was the twelfth map, and since then I’d gotten some messages asking for the last two maps. Sadly, as part of the 2023 Reddit API kerfuffle, I ended up leaving Reddit, and not responding to those.
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I want to write about discovering the OSR
There’s so many blogs out there with sage advice, amazing designs, and people’s homebrewed games. I, however, am late to the party.
Oh, don’t get me wrong, I’ve been gaming for about thirty years now—since the tail end of AD&D 2nd edition. My early roleplaying experiences were PC-based: Baldur’s Gate, Fallout, Wasteland, and so on. For tabletop, D&D 3rd edition was my first experience. Then came 3.5, Pathfinder, Worlds of Darkness, Burning Wheel, and Pathfinder 2nd edition. And somewhere between I stumble on this thing called “OSR”.
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