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RPGaDay 2025 06: Motive
I’ve been on a kick now with making random tables for #RPGaDAY2025, so maybe I’ll just go nuts with it! This time, I want to try my hand at making a “D-Devil Table” as explained by Baron De Ropp. In this case, it’s not for a random encounter, but for faction motivations.
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RPGaDay 2025 05: Ancient
Similar to yesterday’s entry, today I wanted to make another random roll table. Again, I wanted to make a d30 table, using a different style this time. Here, the result on the 10s determine how to interpret the result on the 1s.
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RPGaDay 2025 04: Message
Today’s topic is “message”. I have to admit, I was a little stumped to write something here! In the end, I figured to create a little random table of possible message delivery methods. I wanted to use my d30 again, so I made a table escalating dramatically in the higher numbers. That way, if you want more grounded suggestions, you can just roll a d10. If you want only out-there results, add 10. If you want to go hog-wild, add 20!
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RPGaDay 2025 03: Tavern
I’m a big fan of the generators by New Big Dragon Games Unlimited, such as their d30 Sandbox Companion or their d30 DM Companion. When I first saw their loaded d30 die tables, where the ones and tens could give results on different tables at the same time, I was blown away. It was so simple! Yet so rich! In fact, it made me specifically buy a d30, despite being able to still roll using a 1d6 and a 1d10 at the same time. Now, my first idea was to create a tavern generator. As it turns out, the d30 Sandbox Companion already has an excellent one on pp. 36–37.
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RPGaDay 2025 02: Prompt
I’ve often said that I’m creatively challenged. That is to say, when I have a blank page in front of me, I have trouble starting. Some people have marvelous imaginations that seem to be able to create things out of thin air. Not so much me. However, when I was taking part in #Dungeon23, I had to learn creative methods. What I found is that I can work well with some prompts. When I have something to riff off of, and I do that regularly, I do have the ability to create new things.
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RPGaDay 2025 01: Patron
For the first post of RPGaDAY2025, the prompt is “Patron”. Immediately, I thought of the (only) two Patreons that I support: 3d6DownTheLine and Worlds Beyond Number.
Worlds Beyond Number is a podcast that my spouse and I enjoy greatly. It’s a wonderful narrative-heavy podcast by Aabriya Iyengar, Brennan Lee Mulligan, Erika Ishii, and Lou Wilson. The main campaign to date is run by Brennan, set in a homebrew world. It’s a lovely mix of Studio Ghibli vibes, fey shenanigans, and hardcore politics and war. On the side, they have little mini campaigns every now and then, which tend to be hilarious.
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Session 5 Report Hole in the Oak
Previous session report can be found here. Next session report is here. First session report can be found here.
Overall
On Friday July 18th, I ran the fifth session of my Hole in the Oak game for OSE via FoundryVTT. In this session, the PCs followed up on their fight with the fauns by looting them of their valuables. They figured out that the fauns had been killing and cooking whomever walked on by. Funnily enough, the party searched specifically in all the wrong places, and pretty much would have missed the humanoid cookbook clue. However, they’d pretty much figured it out, so I just gave that to them.
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Session 4 Report Hole in the Oak
Previous session report can be found here. Next session report is here. First session report can be found here.
Overall
On Friday May 9th, I ran the fourth session of my Hole in the Oak game for OSE via FoundryVTT. In this session, the PCs finished buying equipment at the town, and retu This time, the PCs continued their encounter with the suspicious fauns. They had a quick chat with them, realized things were wrong, and quickly withdrew. After that regroup, with one hireling unconscious after being drugged by the fauns, they strategized. After heading back they gave the fauns drugged cookies in revenge. They ended the session by going in and finishing the job with their weapons.
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Session 3 Report Hole in the Oak
Previous session report can be found here. Next session report is here. First session report can be found here.
Overall
On Friday, I ran the third session of my Hole in the Oak game for OSE via FoundryVTT. In this session, the PCs finished buying equipment at the town, and returned back to the dungeon. They cautiously explored a couple of rooms ahead, correctly sensing danger at each crossroads. Finally, they chose to go down an early side-passage they’d skipped over, ending as they attracted the attention of some suspicious fauns.
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Session Report: The Haunting of Ypsilon-14
Yesterday, Feb 17th, I ran a one-shot session of The Haunting of Ypsilon 14 for Mothership. I had six players in the session and, as usual, ran it over FoundryVTT. While FoundryVTT doesn’t have an official module or system set for Mothership, fortunately somebody put together MoSh - Unofficial Mothership—which works just as well.
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