The OSRchivist

Rediscovering the magic of old school roleplaying.

  • RPGaDay 2025 23: Recent

    I use random encounters in one of two ways: either it’s what’s happening right now, this turn; or, alternatively, it’s what around the next corner. However, I’m starting to realize it’s also good to hint at what’s to come. After all, rangers need to have something to track too, right? So, I wanted to make a little table with signs that things are nearby or used to be here. Below is a quick d10 table of traces left of recent interaction in a hex. I hope it’ll be useful to you as well!

    Read more…
  • RPGaDay 2025 22: Ally

    Ever since reading Torchbearer, I’ve been struck with their description of adventurers. Lousy, good-for-nothing, down-on-their-luck losers. Who would ever want to become an adventurer? Only short life and a horrible death awaits you. It’s the question I now have when I think of why anybody would wnat to become a porter hireling for a group of PCs. Who in their right mind would do that?

    Read more…
  • RPGaDay 2025 21: Unexpected

    For today’s entry, I want to pay an homage to Fiona Maeve Geist’s entry on pp. 59–60 of Knock! Issue 1. In that entry, Fiona has a d100 table of “It Has Something In Its Pockets!”, for random goblin items. Some are useful, most are strange, a few are downright outlandish. I’m not quite as creative as to make a d100 table, but I wanted to do a small d10 of weird things that a goblin will have in its pockets.

    Read more…
  • RPGaDay 2025 20: Enter

    Today’s random table is a selection of various ways to enter a dungeon. Roll a d8 to get ideas for an entry, ranging from common to ephemeral!

    d8 Type of entry to a dungeon
    1 A tunnel breached into the dungeon
    2 An old masonry wall crumbled down into new tunnels
    3 An entryway hidden deep inside caves
    4 A trap door in a basement leads down into a dungeon
    5 A stone slab locks away a mausoleum
    6 Tumbling down an open tree trunk lies a new area
    7 Climbing up through dense trees leads to a fantastical new land
    8 The dungeon can be reached when you slip between cracks in a non-euclidian direction.

    Look forward to more RPGaDAY posts throughout the month! RPGaDAY Setup

  • RPGaDay 2025 19: Destiny

    I figured to create a table of star readings, perhaps to be done by some astrologer. Honestly, I’m not happy about this one. I don’t know, it seems to lack a little flair or feeling to it. Have any suggestions to improve it?

    Read more…
  • RPGaDay 2025 18: Sign

    I like cycling around my area. The Netherlands has an amazing cycling network covering the entire country. These routes are specifically signposted, and there’s clear maps and guides detailing where to go. So, when I cycle, there are a pluriform of signs on my routes: road signs for cars, road signs for bicycles, marker signs for the cycling network, and hiking signposts. Each of these has a specific form dedicated for a specific audience, and varied levels of maintenance.

    Read more…
  • RPGaDay 2025 17: Renew

    For “renew”, I immediately thought of restocking dungeons. It’s a system I haven’t been involved with much yet, because I’ve run a lot of shorter modules rather than long-form campaigns. However, I want to start trying my hand at some of these mechanics. So, to help prepare myself, I’ve made a little table to guide restocking. If you have any ideas for improvement or if this has been helpful to you, drop me a line on Bluesky and let me know!

    Read more…
  • Session 6 Report Hole in the Oak

    Previous session report can be found here. Next session report is here. First session report can be found here.

    Overall

    On Friday August 15th, I ran the sixth session of my Hole in the Oak game for OSE via FoundryVTT. The PCs had returned to the Hole in the Oak from the town along with their two new hirelings—a porter and a torchbearer. After a little debate about their option moving forward, they chose to explore the hallway with the enchanted statue. They were quite clever, posting a retainer behind them with an oil flask in hand ready to burn any sneaky ghouls. Seeing the statue of a hunter with two dogs in between two mirrors made them quite hesitant to move forward, and they spent quite some time trying to work out how to get there. A main theory they had was that the two opposing mirrors possibly trapped the hunter (as a myth goes about witches), and they spent some time trying to cover one and then both mirrors with cloaks. Given that they were quite paranoid about the mirrors, I chose to interpret it as them not looking into them (which would activate the hunter).

    Read more…
  • RPGaDay 2025 16: Overcome

    Today’s topic is “Overcome”, so I figured to make a table of fun little situation seeds. None of these have solutions or outcomes that I think are relevant. They’re just ideas that seem fun to engage with. Let me know if you find any of these useful!

    Read more…
  • RPGaDay 2025 15: Deceive

    Lies and truth are interesting things in an OSR experience. I’ve been used to modern games, where there’s an “insight” skill or something similar that the players will roll to check objective reality. Outside of specific spells, such as Detect Lie or items such as a Candle of Truth, OSR games tend not to have that possibility. To me, a skill such as insight suggests a mechanical means to test objective reality with absolute certainty. Roll below the DC? You’re probably being fed lies. Roll above? You have 100% certainty of the outcome. Of course, you could roll in secret as a referee but at that point, what’s the use of the skill? The PC is left with the same amount of uncertainty as before.

    Read more…