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RPGaDay 2025 03: Tavern
I’m a big fan of the generators by New Big Dragon Games Unlimited, such as their d30 Sandbox Companion or their d30 DM Companion. When I first saw their loaded d30 die tables, where the ones and tens could give results on different tables at the same time, I was blown away.
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RPGaDay 2025 02: Prompt
I’ve often said that I’m creatively challenged. That is to say, when I have a blank page in front of me, I have trouble starting. Some people have marvelous imaginations that seem to be able to create things out of thin air.
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RPGaDay 2025 01: Patron
For the first post of RPGaDAY2025, the prompt is “Patron”. Immediately, I thought of the (only) two Patreons that I support: 3d6DownTheLine and Worlds Beyond Number. Worlds Beyond Number is a podcast that my spouse and I enjoy greatly.
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Session 5 Report Hole in the Oak
Previous session report can be found here. Next session report is here. First session report can be found here. Overall On Friday July 18^th^, I ran the fifth session of my Hole in the Oak game for OSE via FoundryVTT.
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Session 4 Report Hole in the Oak
Previous session report can be found here. Next session report is here. First session report can be found here. Overall On Friday May 9^th^, I ran the fourth session of my Hole in the Oak game for OSE via FoundryVTT.
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Session 3 Report Hole in the Oak
Previous session report can be found here. Next session report is here. First session report can be found here. Overall On Friday, I ran the third session of my Hole in the Oak game for OSE via FoundryVTT.
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Session Report: The Haunting of Ypsilon-14
Yesterday, Feb 17^th^, I ran a one-shot session of The Haunting of Ypsilon 14 for Mothership. I had six players in the session and, as usual, ran it over FoundryVTT. While FoundryVTT doesn’t have an official module or system set for Mothership, fortunately somebody put together MoSh - Unofficial Mothership—which works just as well.
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Session 2 Report: Hole in the Oak
Previous session report can be found here. Next session report is here. Overall Yesterday, I ran the second session of my Hole in the Oak game via FoundryVTT. It was a three-hour session, and once again I’m surprised by how much more we can get done using OSE compared to running games in, say, PF2e.
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I restarted the Write Your First Adventure course
Back in August of 2024, I signed up for the Write Your First Adventure course from the Storytelling Collective. It’s intended to be a one-month course that you follow to write and publish your first one-shot module.
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Session 1 Report: Hole in the Oak
The next session report is here. Two weeks ago, I mentioned I would be running Hole in the Oak for the first time that Friday. Unfortunately, due to some scheduling issues, we’ve had to reschudle.
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