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RPGaDay 2025 22: Ally
Ever since reading Torchbearer, I’ve been struck with their description of adventurers. Lousy, good-for-nothing, down-on-their-luck losers. Who would ever want to become an adventurer? Only short life and a horrible death awaits you.
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RPGaDay 2025 21: Unexpected
For today’s entry, I want to pay an homage to Fiona Maeve Geist’s entry on pp. 59–60 of Knock! Issue 1. In that entry, Fiona has a d100 table of “It Has Something In Its Pockets!
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RPGaDay 2025 20: Enter
Today’s random table is a selection of various ways to enter a dungeon. Roll a d8 to get ideas for an entry, ranging from common to ephemeral! d8 Type of entry to a dungeon 1 A tunnel breached into the dungeon 2 An old masonry wall crumbled down into new tunnels 3 An entryway hidden deep inside caves 4 A trap door in a basement leads down into a dungeon 5 A stone slab locks away a mausoleum 6 Tumbling down an open tree trunk lies a new area 7 Climbing up through dense trees leads to a fantastical new land 8 The dungeon can be reached when you slip between cracks in a non-euclidian direction.
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RPGaDay 2025 19: Destiny
I figured to create a table of star readings, perhaps to be done by some astrologer. Honestly, I’m not happy about this one. I don’t know, it seems to lack a little flair or feeling to it.
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RPGaDay 2025 18: Sign
I like cycling around my area. The Netherlands has an amazing cycling network covering the entire country. These routes are specifically signposted, and there’s clear maps and guides detailing where to go.
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RPGaDay 2025 17: Renew
For “renew”, I immediately thought of restocking dungeons. It’s a system I haven’t been involved with much yet, because I’ve run a lot of shorter modules rather than long-form campaigns. However, I want to start trying my hand at some of these mechanics.
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Session 6 Report Hole in the Oak
Previous session report can be found here. Next session report is here. First session report can be found here. Overall On Friday August 15^th^, I ran the sixth session of my Hole in the Oak game for OSE via FoundryVTT.
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RPGaDay 2025 16: Overcome
Today’s topic is “Overcome”, so I figured to make a table of fun little situation seeds. None of these have solutions or outcomes that I think are relevant. They’re just ideas that seem fun to engage with.
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RPGaDay 2025 15: Deceive
Lies and truth are interesting things in an OSR experience. I’ve been used to modern games, where there’s an “insight” skill or something similar that the players will roll to check objective reality.
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RPGaDay 2025 14: Mystery
The following table is to help kickstart a mystery. The tens on a d30 will produce who has committed the crime, ranging from distant to close relation. The ones will then detail what crime it is.
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